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Author: InternetPotatoMan

#ScreenshotSaturday 02-27-16

Potato Planet! ‪#‎ScreenshotSaturday‬ Although it’s super satisfying to use your potato ammo to blast through a rock wall. You may not have enough left to fight angry adult potatoes and get mashed.

InternetPotatoMan February 28, 2016 Uncategorized No Comments Read more

#ScreenshotSaturday 02-20-16

Potato Planet! Progress on moving all the HUD info to the weapon holo-screen.

InternetPotatoMan February 21, 2016 Uncategorized No Comments Read more

Screenshot Saturday 12-19-15

Baby potatoes are not just used as ammo, but also as batteries for your flashlight and other power-hungry weapon upgrades. Unfortunately, potatoes do not have the energy density of lithium-ion, so they drain fast!

InternetPotatoMan December 20, 2015 Uncategorized No Comments Read more

ScreenshotSaturday 12-12-15

Never thought I would say this. But it is indeed possible to have too many potatoes!

InternetPotatoMan December 13, 2015 Uncategorized No Comments Read more

Screenshot Saturday 11-07-15

Working on foliage shaders for Potato Planet! No CustomDepth/PostProcess

InternetPotatoMan November 8, 2015July 2, 2024 Uncategorized Read more

Screenshot Saturday 10-31-15

Weapon now looks much prettier and sports a holographic display which will contain most HUD info as well as lots of other interesting game stats.

InternetPotatoMan November 1, 2015 Uncategorized No Comments Read more

Screenshot Saturday 10-24-15

Baby potatoes are incubated in hive-like structures that are often out of reach. Using a big rock to smash them is a good idea.

InternetPotatoMan October 25, 2015 Uncategorized No Comments Read more

Screenshot Saturday 10-17-15

Currently working on new arms. They are not too interesting at the moment, but should be completed by next Saturday!

InternetPotatoMan October 18, 2015October 18, 2015 Uncategorized No Comments Read more

Screenshot Saturday 10-10-15

Be careful not to get mired down in the mud. It’s pretty sticky! Of course projectiles should not bounce in mud like that. Still working on it. But kinda funny for now.

InternetPotatoMan October 10, 2015 Uncategorized No Comments Read more

Screenshot Saturday 10-03-15

The reticle in your HUD now displays a helpful icon indicating how you can interact with different objects so you know if it is destructible, movable, needs to be combined with another item, or any combination of the three. (Edited

InternetPotatoMan October 3, 2015October 4, 2015 Uncategorized No Comments Read more
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