Gravity is a tricky thing in video games.
In most cases you need it to be familiar enough that objects and movement behave in a way people expect.
But, if it’s too realistic, then it can eliminate quite a lot of fun gameplay.

In other words. I’ve spent the last couple hours trying to get gravity just right.

And on that note. It sure would be nice if gravity were adjustable in real life.

Gravity is tricky.

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