Potato Planet! #ScreenshotSaturday Although it’s super satisfying to use your potato ammo to blast through a rock wall. You may not have enough left to fight angry adult potatoes and get mashed.
Potato Planet! Progress on moving all the HUD info to the weapon holo-screen.
Baby potatoes are not just used as ammo, but also as batteries for your flashlight and other power-hungry weapon upgrades. Unfortunately, potatoes do not have the energy density of lithium-ion, so they drain fast!
Never thought I would say this. But it is indeed possible to have too many potatoes!
Working on foliage shaders for Potato Planet! No CustomDepth/PostProcess
Weapon now looks much prettier and sports a holographic display which will contain most HUD info as well as lots of other interesting game stats.
Baby potatoes are incubated in hive-like structures that are often out of reach. Using a big rock to smash them is a good idea.
Currently working on new arms. They are not too interesting at the moment, but should be completed by next Saturday!
Be careful not to get mired down in the mud. It’s pretty sticky! Of course projectiles should not bounce in mud like that. Still working on it. But kinda funny for now.
The reticle in your HUD now displays a helpful icon indicating how you can interact with different objects so you know if it is destructible, movable, needs to be combined with another item, or any combination of the three. (Edited in a zoomed window so its easier to see in video) Also, the screen on the gun now lets you know when you are out of potato ammo.